
Defender Strategy: Defender begins in the southwest corner and the Attacker starts in northeast. Most of the fighting will take place on the runway.
Foxtrot is a good choice for the Defender to begin with. It has a narrow entrance for the defender and gives a convenient view of the base's southern gate.
Alpha and Bravo are easy to secure but also hard to defend, send your transports with infantry to secure them as quickly as possible, then shell the runway with artillery.
The key point of this battle is Sierra. Keeping it in your hands is always the best way to enter EndWar Phase. Your enemy will also try to take it, which is why you need to control the runway and base's main gate. Sending your engineers to garrison buildings around Sierra will give you good defensive fire. If you have more infantry, secure Lima.
Attacker Strategy: The Attacker starts in the maps northeast corner, directly opposite the Defender's Deployment Zone. The battle will focus between Uplinks Sierra and Alpha.
Sierra and Alpha line are the keys of this map, transport your riflemen to secure them at the very beginning. Whiskey and Delta are hard for your enemy to reach so you can secure them later.
Even if your keep Sierra in hand be careful of attack from the base's southern gate, the enemy may come this way and try to take Lima. The explosive objects near Lima be helpful.


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